• Gamification

      ISBN: 2017/9/4725
      Pages: 26
      Languages: العربية
      Author: Heba-awad-allah
      Publisher: Hawwaz
      Published: 2017
      Series: Hawwaz
      Edition: 1
      Place Of Publication: Jordan
The first appearance of the concept of gamification was at an official conference in San Francisco in 2011, where initially appeared in the field of marketing, business and commercial marketing; to encourage the public to attract a particular brand, and over time moved to new fields, including education and training. The aim of this book is to identify the elements of gamification, in addition to the appropriate ways to use gamification in education, to identify the advantages and benefits of gamification in education, and to introduce one of the models of gamification in the Arab world. finally, explain the importance of using gamification in education. This book aims to introduce the concept of digital story, types of digital stories, it's components, and also reviews the set of standards that can help in the success of the digital story.
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About Author
  • Heba-awad-allah
    حاصلة على ماجستير مناهج وطرق تدريس شعبة تكنولوجيا التعليم، عملت في جامعة عين شمس في مجال نظم إدارة التعلُّم، وتقييم الاحتياجات التدريبية والإشراف على دورات تصميم المواد الإلكترونية، رئيسة قسم المُحتوى الإثرائي بشركة كلمن.
About Publisher
  • Hawwaz
    Hawwaz Academy for Professional Training allows trainees to enroll in online courses in various educational, academic and cultural fields. The courses are prepared by accredited trainers and developed by content experts to provide a cost-effective and time-efficient e-learning environment which entails e-content publishing, interactive learning activities, practice tests, follow-up and performance monitoring among other features that guarantee high quality of learning outcomes. Furthermore, Hawwaz facilitates accessing learning material anytime and at anyplace.